I set up Unity 6.3 LTS for Meta Quest Pro development. I installed the Meta XR Interaction SDK 203.0.0 from the Asset Store, worked through the Project Setup Tool to fix all required and recommended settings for both Standalone and Android platforms, explored Building Blocks, and built and deployed a Hello World APK to my Quest Pro headset.
Tap the image to open it full sizeBack in the Project Setup Tool (Android), I saw 2 Outstanding Required fixes: OpenXR must be added to XR Plugin active loaders, and the Oculus Touch Interaction Profile was missing; 1 Recommended Item (Android Manifest mismatch) and 84 Verified Items. I clicked the "Fix All" button
Tap the image to open it full sizeI opened the Meta XR Tools menu and saw all available tools: Welcome to Meta XR SDK (version 203, new version 205 available), Project Setup Tool, Asset Library (Experimental), Building Blocks (9 new blocks available), Meta XR Simulator, Immersive Debugger, Quest Runtime Optimizer, Preferences, and Learn. I selected Building Blocks.
Tap the image to open it full sizeI opened the Building Blocks window and saw Collections with "AI Capabilities" (7 recommended blocks) and "Immersive Experience" (7 recommended blocks), with categories including AI, Audio, Avatars, Core, Haptics, Interaction, Movement, Multiplayer, Passthrough, Spatial Anchor, and Voice.
Tap the image to open it full sizeAfter switching to the Android build target, Project Validation showed 4 issues of 84 checks: hand tracking set to "Controllers Only", Meta XR Feature targeting an older OpenXR API version, Enable Legacy Graphics Jobs, and Using Dynamic Resolution. I clicked the "Fix All" button.































![I added a Camera Rig and Cube block to the scene; the Hierarchy showed the OVRComprehensiveInteractionRig and [BuildingBlock] Cube GameObjects, and the Scene view showed the Camera Rig at the origin.](/assets/images/metaunitysetupJune2026/Screenshot-2026-06-30-at-11.06.58-AM.png)











